Posted by rHornbek on July 7, 2011
As of a couple weeks ago the Uncharted Interactive team has officially completed Release one of our second project Synaps!
In the last articles I showed you the following image of the game:
SYNAPS test screen roughly four weeks into Release 1
Originally you were only able to place stones one at a time and there was not way to actually capture opposing stones, not to mention we were using placeholder art from the Go Wikipedia page. Now we have not only implemented our own original placeholder art, but we have also added many of the important features!!!
An image of Synaps after Release 01.
Excluding the background art, every asset has been replaced with an original one. And while most of it is still placeholder, we feel the final content may not be too different in terms of style… quality on the other hand should be much higher! Some of the added features include:
- Capturing opposing Nodes (stones).
- Random Node Arrays, that allow the user to place multiple Nodes at a single time in a preset, but rotatable, pattern.
- Node Array display at the top of the screen.
And of course it is now playable through a browser window, which will be important when we make it available online.
When I think about where we are not from where we were then I cannot help but wonder “what have we really accomplished!? But with proper reflection it becomes obvious, we were forging the foundation for the rest of the game. In short, we needed to create the game Go with random Node Arrays, and we did just that! Now we simply have to focus on adding the other features we had in mind to make the game exciting, add additional polish as well as make it properly available to everyone online.
A concept image of the Versus screen.
The image above is a mocked up concept of what I image the Versus screen would look like in the end. While different that the image of the actual game right now, there are many similarities which means we are getting close!!!
Some of the features illustrated in this concept art are:
- A stylized score board that uses unique characters for the numbers. A minor detail but one that makes things look even better!
- Dead spaces, indicated by cross shaped icons, communicating to the user where Nodes can no longer be played.
- Synapse connectors between each of the nodes indicating where the walls have been formed. Hence the title Synaps!
And of course the two characters (from Advance Wars: Day of Ruin
) on the left and right of the Map! These characters will represent each user as they compete against one another and will react to the game as it is played, like the characters from Puzzle Fighter
but probably with a little less animation.
Or of course like Advance Wars…
By the end of Release 02 we should see a more well rounded product with a title screen, and end-game stats screen, the characters and even the previously mentioned Power Nodes!
If you would like to learn more about what is going on week to week, please check out he Syanps FaceBook page HERE
, Like it and share it with friends. Oh and if you have ANY questions please ask, because in the following release we will be reaching out to gather our community and we would like to hear from you!
PS: we are also working on an official website for Synaps and our development team… more on that coming soon!
Posted in Iron Synapse | Tagged: 2D Gameplay, 2D Graphics, Advance Wars, Day of Ruin, FaceBook, Indie, Java, Multiplayer, PC, Puzzle Fighter, Uncharted Interactive | Leave a Comment »