Posted by rHornbek on October 14, 2010
Image of Bloodseeker from DotA 2
Recently there has been all sorts of controversy regarding Valves acquisition of the DotA property and even more so the announcement of Defense of the Ancients 2 (DotA 2). There does not appear to be a centralized website for the game thus far, but there are enough articles to keep you busy until then if you Google it. Now it is my turn to add to that list…
Personally I think Valve is making a mistake by trying to create a sequel for the game, or even bothering with the IP in the first place. Valve has been known for their original properties and revolutionary thinking, and while DotA did establish a genre we are only beginning to see utilized Valve has the brainpower and resources to do far better.
To be fair, all we have seen is artistic renderings of the game’s characters and mention that the game will hold true to the original mechanics. Is that really so bad? I don’t think that is terrible, besides Valve has plenty of time to clean it up and make it better, I mean that has been Riot’s intention from the start. Consider the second FPS ever made, it was probably not all that different than the first, and if you look at the latest FPS there are plenty of similar qualities. So as long as there is progression I don’t think there is anything to get to worked up over.
What appears to be the greater issue for most people is Valves association with IceFrog, whom apparently does not have the best reputation in the DotA community. I have never worked with the guy and despite the stories I head about him while working at Riot I really cannot judge. But still, Valve could have done all of this without him or the DotA title. Lets just hope they take DotA (not a terrible game) and really make it their own (a great valve game)!
Posted in Spotlight | Tagged: 2D Gameplay, 3D Graphics, DotA, First Person, IceFrog, Multiplayer, PC, Riot Games Inc. | 1 Comment »
Posted by rHornbek on September 4, 2010
Rainbow sprinkles are those colorful little pieces of candy that we shake on top of ice cream, cookies, cakes etc. The reality is they don’t make anything taste better, but they do make the overall experience a lot more interesting! Details like sprinkles can be all it takes to turn a good game into a great game.
Recently a video has been released, from PAX, of Portal 2’s cooperative mode. This is the first time we get to see how the cooperative mode actually works. In addition to various emotes that add color to the game I caught this silly little detail after one of the characters fell into the dreaded green goo.
If you look carefully you can see Blue's (the blue robot) thumb in the air as he goes down.
The developers did not have to do this, but clearly this little detail has made enough of an impact to motivate me to post about it. Not that the game needed any more props, but it just goes to show you how simple little details can make an entire experience that much better. You can view the entire video here…
Posted in Spotlight | Tagged: 3D Gameplay, 3D Graphics, First Person, Multiplayer, PC, Portal, Puzzle, Science Fiction, Valve | Leave a Comment »
Posted by rHornbek on June 23, 2010
Recently I added 2 new titles to my Game Experience page. I found them both fascinating an inspirational for their designs, I’m sure you will be rather familiar with at least one of them!
I am lucky not to have been beaten senseless for taking so long to eventually play Portal, but honestly besides the hype I did not feel an urgency to play it. However I really had no reason not to once Steam made it available to play for free. And it should come as so surprise that I loved it and am glad I finally played it!
I must add that while most people praise the game for its creative gameplay, what I found most fascinating was the Aperture Laboratory setting and GLaDOS’ dialog. Now I am looking forward to its sequel teased in the video below!
At first glance the browser game Transfermice does not seem all that interesting. After playing it for even a few minutes you quickly learn the nature of the game and the nature of humans operating in a large unorganized group. The object of the game is simple, get a piece of the cheese and return it to the mouse hole. Of course in the flurry to achieve this everyone ends up killing one another or themselves. This video should give you an idea what I am talking about…
Of course you really cannot understand Transfermice without playing it yourself, which I highly recommend. I might add that in addition to dozens of player controlled mice there is always one Shaman during each challenge. The Shaman has the power to conjure objects that are meant to aid in the objective. However most Shamans abuse this power and typically use it to destroy the other mice and take the cheese for themselves.
While the game has many fascinating gameplay elements it was ultimately executed pretty poorly. I had a concept for a game that played off of human nature and now feel I should revisit the idea after seeing how it was done in Transfermice. I look forward to reporting on that in the future.
Posted in Spotlight | Tagged: 2D Gameplay, 2D Graphics, 3D Gameplay, 3D Graphics, Browser, First Person, Flash, Multiplayer, PC, Portal, Puzzle, Science Fiction, Shooter, Single Player, Steam, Transfermice | Leave a Comment »